Breaking Down Virtual Reality, Augmented Reality, and Mixed Reality

Jason Martell originally published this post on his website

Digital technology has altered life in countless ways, but even the arrival of reality-bending hardware hasn’t changed our tendency to label and categorize. Sometimes, the differences between the lines we draw are minute, but nonetheless notable, as is the case for virtual, augmented and mixed reality. Since each of these terms define slight variations of the same subject–computer-generated sensory input–those unfamiliar with tech jargon might be confused as to what exactly sets them apart.

Virtual Reality

Virtual reality (VR) has been the dream of engineers and tech enthusiasts since science fiction writers first told stories of humans traversing an entirely holographic universe, free from the laws of physical reality. Today, VR devices such as the Oculus Rift and Samsung Gear have brought us closer than ever to achieving a fully immersive virtual environment.

In fact, the level of immersion is what distinguishes VR from its cousins; VR’s key characteristic is presence, or the ability to fool the brain into thinking it is physically interacting with a virtual plane. Most current VR accomplishes this using a head mounted display (HMD) through which visuals and audio are broadcast, dropping users deep into prehistoric jungles, faraway planets, or any one of a limitless number of digitally rendered worlds.

Augmented Reality

Like VR, augmented reality (AR) is often delivered through wearable devices, many of which are useful in an industrial setting, such as the Daqri Smart Helmet, which allows users to “see” through walls. The difference, however, is that rather than removing users from reality altogether, AR overlays digital input atop a real-world field of view.

Many of AR’s popular applications come in the form of mobile applications and features. Pokemon GO–a game in which users walk between real world locations in search of digital creatures to capture–reached $1 billion in revenue faster than any other mobile game. AR’s prime quality is the ability to combine real and virtual experience, without its virtual input directly influencing physical space. For example, Snapchat filters use facial recognition to overlay digital graphics atop video input, but the illusion only works if one’s face is within range of the camera.

Mixed Reality

Mixed reality (MR) reaches beyond the boundaries of its predecessors; it fuses the blended reality of AR with VR’s immersive, interactive experience. With MR, virtual and real objects intermingle in real time. Like VR, most MR experience also involves a headset, but the illusion is deeper than AR; real world movements and gestures actively affect the way in which holographic objects are displayed, and, in some cases, virtual input enacts a real world response as well.

A good example of MR is Microsoft’s Hololens, a headset that bills itself as “the first self-contained, holographic computer.” It displays fully interactive, three-dimensional holograms, which can be influenced via hand gestures. It also allows for hologram sharing between users, enabling collaboration on designs, as well as a variety of other professional applications.

While the differences between the three as they stand are distinct, if not substantial, the divide between them may continue to blur and be redefined as the technology progresses, and immersion improves across the board.

A Look Into the Future of Cryptocurrency and How Regulations Will Change

For the first few years of its existence, cryptocurrency experienced max growth under minimal regulation, flourishing as a form of value storage entirely removed from governmental oversight. But public buzz surrounding the recent explosion of Bitcoin, Ethereum, Ripple and other cryptocurrencies has now seized the attention of bureaucrats the world over. With restrictions being discussed in the US, and implemented in China, South Korea, and Japan, digital currency enthusiasts should at least consider how their playing field may change under new law.

In the future, the stakes may be even higher than the net loss of a few billion in virtual value. Excessive or ineffective legislation could jeopardize the realization of blockchain technology itself, a development which many predict could impact society like nothing since the internet. Harsh, blanket bans on initial coin offerings (ICOs) and restrictions on trading have already been set in China and South Korea, and Japan now requires coin exchanges to obtain special licensing.

In the US and other nations, a lack of clarity concerning what is meant by cryptocurrency, and confusion over which–if any–agencies are responsible for regulating it, seems to have slowed progress toward legislation. In America, for instance, cryptocurrencies are considered commodities, which fall under the jurisdiction of Commodity Futures Trading Commission (CFTC). But, as recently stated by CFTC chair J. Christopher Giancarlo,  the agency does not have the authority to directly oversee cryptocurrency exchanges. Activities like government registration, transaction reports, or cybersecurity compliance are all beyond the CFTC’s power to mandate, according to Giancarlo.

Attempts at legislating by state have also fallen through, as the meaning of “money transmission” isn’t uniform between states. There is also an argument from blockchain advocates that digital currency encompasses a “public good” that supersedes state borders. As a response to the legal murkiness, the US Securities and Exchange Commission (SEC) has been looking to legislate digital tokens as securities, on the grounds that they are characterized as investment opportunities, and serve as an “efficient medium for commercial exchange.”

While the regulatory gavel has yet to be dropped in most nations, some speculate that the legal  uncertainty is already dissuading entrepreneurs from pursuing blockchain. In any case, it’s clear that legislating an entirely new arena of finance is complex, however developments may arrive soon. The SEC recently filed class-action lawsuits against ICOs allegedly in violation of securities laws, and seven states have agreed to work together in officiating exchanges. Perhaps the most impactful developments so far may come at the G20 conference in March, where France and Germany plan to release a blueprint for international cryptocurrency regulations.

Understanding The Basics of Cryptocurrency

Jason Martell originally published this post on his website.

Cryptocurrency is a vast subject with many underlying parts. However, once the basics are understood, the matter becomes easier to navigate and use. The first place to start is its origin.

In 2008, Bitcoin, the first and still most important cryptocurrency, was announced. Emerging as a side product of another invention, Satoshi Nakamoto never intended to invent a currency. However, in his announcement of Bitcoin, he claimed to have developed a “Peer-to-Peer Electronic Cash System.”

The most important part of this currency is the way it was built. As a decentralized digital cash system, the electronic cash system prevents double spending, is entirely transparent, and due to its decentralization, it has no central authority or server.

Rather than a central authority, cryptocurrencies use Peer-to-Peer networks for file sharing. Every peer in the system has a list of all transactions in which they can check if future purchases are valid or an attempt to double spend since there is no central server that keeps a record of the balances.

The difference between centralized and decentralized can be easily explained through an analogy on fruit. Let’s say that Rachel has a banana that she wants to give her friend Marsha. In a centralized system, Rachel would have to ask Marsha’s friend Amy for permission to give away her banana. Amy would then examine if Rachel had the banana or not, and then if proven that she did, Amy would allow Marsha to receive the banana. If you haven’t already guessed, Amy is the bank in this example. However, in a decentralized system, Rachel could simply give her banana to Marsha, and the blockchain would confirm that Rachel had the banana, thus taking out the human factor and providing more confidence in the process.

But wait! What exactly is blockchain? The blockchain is a cryptographically protected distributed ledger made up of blocks that contain transaction history. As the blockchain grows longer and longer, it becomes increasingly difficult to alter older transactions, as well as undeniably apparent. All-in-all, blockchain is essentially a decentralized database or ledger. Heres blockchain in a nutshell: A worldwide computer that is formed by lots of computers talking to each other.

When thought about, Bitcoin and cryptocurrencies like it are more of a currency than the balance number seen on a bank account. Those numbers are entries in a database that can be changed by people you don’t see and by rules you don’t know. Cryptocurrencies on the other hand work on a consensus-keeping process that is secured by strong cryptography. Rather than trusting people, cryptocurrency trusts math.

China’s Most Popular Mobile Game Charges Into the American Market

Jason Martell originally published this post on his website.

Ever heard of Honor of Kings or Kings of Glory? No? Well, it might just be the biggest game in the world. With nearly 200 million players each month, the game has become increasingly popular since 2015. Don’t feel too bad though; you’ve probably never heard of it because the game is concentrated in China. This mobile strategy game was created by Tencent, one of the largest Internet and technology companies, and one of the top five biggest firms in the world. The company frequently reports that the game is a big part of its earnings, and because of its extreme popularity, Tencent implemented restrictions on kids under 12 to keep them from playing more than an hour a day.

On December 19th, Tencent set out to do what no one has done before: take the biggest online mobile game global.

Titled Arena of Valor, the revamped version of the game for western audiences has an internal team in Tencent working to localizing the game for the new markets in aspiration of turning the game into a global hit. While there are no download numbers released as of yet, as of January, the game was charting at number 15 in the Role Playing Games category on iTunes.

In the PC-based games, matches last well over an hour, but for its mobile game, Tencent simplified the traditional MOBA (multiplayer online battle arena) games with matches lasting only 15-20 minutes, allowing both casual and serious gamers to join in the fun.

The MOBA game gives each player control of an in-game avatar that has weapons and magic abilities. Using these avatars, players set out on matches between two teams of five players. To win, one side must destroy the opposing team’s base first.

These free-to-play MOBA games have been proved popular. Valve’s Dota 2 hosts an annual esports tournament that had a $24 million prize pool last year, and the year before that League of Legends had nearly 100 million monthly players.

Tencent aims to take these games a step further by designing them specifically for mobile devices from the ground up. It is due to this platform that the game has seen such success in China since mobile gaming is the dominant form. However, due to its lengthy ban and only recent reopening, the gaming market in China differs far from its counterparts in the US and Europe.

In efforts to make the game more appealing for Americans, Tencent has incorporated avatars such as D.C. Comics superheroes Batman and Wonder Woman. The tech giant has also announced that there will be a version created for the Nintendo switch, a portable gaming device.

While the fate of Arena of Valor remains unknown for now, there is no doubt that Tencent’s move to take their MOBA global has changed the entire market.

Can Blockchain Supercharge the Booming eSports Industry?

Jason Martell originally published this post on his website.

It’s impossible not to recognize the ingenious strategy of combining sports and video games – both have huge followings and appeal to a wide range of fans. They’re multi-faceted and wide-reaching all on their own. Merging the two creates a united fanbase of enormous proportions, and offers something new to each joining party. But for an industry that’s already taking the world by storm, there are a few challenges that Blockchain could potentially mitigate.

eSports, known by a host of other names as well, such as competitive video gaming or pro gaming, are multiplayer video game competitions, often real-time, fighting, first-person shooter, and multiplayer online battle arena. (This, of course, is common knowledge, but it serves as a reminder as to the complexity of programming that goes into the creation of one.)

So what is Blockchain, and what does it have to do with how your latest FIFA session? A lot, actually.

Going back to the complexity of a multiplayer, competition-style video game just for a moment, these games require information continually flying back and forth, matching players to compete with each other. That’s terabytes of files moving swiftly from user to infrastructure to user, and a lot of information to keep track of. Blockchain would help juggle all of that information, and not only help manage it but do so in a way that allows for users to follow the information path. Everyone gets a copy of it, rather than the information being stowed away in a cloud farm in some remote location. And that’s what Blockchain is, basically: a growing list of records, accessible to anything part of the “chain,” aka anyone who plays FIFA, or whatever game you’re currently in the process of beating.

Blockchain would allow for more open, clearer communications. It would make a more honest game out of players who regularly use cheat codes or otherwise manipulate the system. Blockchain would give all users a copy of the content rather than remain centralized and difficult to access. Having a form of currency that’s completely traceable allows users to interact more with the game and its players, be that renting out bandwidth or increasing the game’s merchandise sales or in-game purchases made by users looking to increase their gaming experience or even potentially licensed betting if that’s more your speed. Many gamers create tutorials to educate others on how to improve their technique; Blockchain could help monetize that like professional athletes enter endorsement contracts.

Unfortunately, with many players comes many personalities, and because of that, the pro gaming community isn’t necessarily the healthiest one. The developers are looking to change this, and Blockchain could give them a considerable one-up.

Blockchain offers a transparency that until now has been extremely difficult to come by, and to an industry that desperately needs it. While the eSports world isn’t suffering for players (on the contrary, it’s booming) Blockchain has the potential to help continue the community’s growth, as well as make it a more welcoming and inclusive environment, all vital to success. Will Blockchain be able to pull that off? Only time will tell, but the possibility is there.

Twitch Unveils A Suite Of New Tools For Creators

 

Streamers that broadcast on Twitch–an Amazon affiliate, and wildly popular video game streaming platform where millions of viewers come to watch and discuss live gameplay feeds–will soon be granted access an expanded suite of creator-exclusive features designed to make it easier to cultivate an audience and earn revenue.

Twitch CEO Emmett Shear and Director of Programing Marcus Graham announced plans for the revamped creator toolset during a keynote address at this year’s TwitchCon–the company’s annual convention. They said the upcoming features will enable video creators to more effectively monitor their progress towards achieving Affiliate or Partner status, which grants access to Twitch’s multiple money-making tools. Once they are designated an Affiliate or Partner, streamers can offer viewers paid subscriptions, equip their channels with a virtual tip jar, and even earn a cut from selling sponsored games.

While Twitch’s perk-laden Partnership program is reserved for the platform’s most successful streamers, the Affiliate program was introduced to provide smaller creators the option to monetize their channels. Since debuting the Affiliate option this past Spring, Twitch’s Affiliate count has swelled to well over 110,000 streamers. The site’s Partnership initiative boasts healthy growth as well; this year individual Partner channels earned an average of 71% more revenue than in 2016.

As of mid-November, two of Twitch’s major system updates have already been integrated; the first, Stream Summaries, displays post-stream info, including the average, max and total number of viewers per stream, as well as top video clips, chat activity, and more. Meanwhile, Twitch’s Achievements feature sorts the relevant data into progress bars that serve as milestones, informing streamers as to how much more channel interaction they’ll need before they reach Affiliate or Partner status.

Other changes planned for November include improving the analytics and monitoring capabilities of Twitch’s Raid feature, through which video creators can work together in directing viewer traffic between multiple streams. In addition, there’s the launch of a feature called rituals, which allows streamers to recognize and welcome new community members. Also new is the ability to earn money by selling special digitized items and privileges through Twitch’s Extensions function. Extensions lets creators develop and add unique interactive features to their channel, such as polls, leaderboards, overlays, and even virtual pets.

Three other features are slated for release late this year. According to Twitch, Premiers will be used to generate hype around creator’s video releases by transforming them into interactive live-viewing events; with Rooms, streamers can divide their chat into separate segments to encourage meaningful conversation. The last, Subscription Gifting, allows users to purchase and send one-month subscriptions as gifts.

The majority of Twitch’s new features are centered around channel expansion and monetization, which from a strategic perspective makes sense, considering the site now receives 15 million active visitors daily, and hosts over 2.2 million creators, some of whom are branching out into TV show streaming, personal vlogs, and other genres of content beyond the platform’s trademark gaming videos.

N26 Announces Plans To Launch In The US

Jason Martell originally published this post on his website

European financial startup N26 is looking to introduce its no-hassle digital banking service to customers overseas. The Berlin-based app has already attracted a formidable customer base in Europe, gaining around 200,000 new customers between March and August of this year. The app’s user count totaled around 500,000 as of August, and that figure may multiply quickly, if N26 can manage to penetrate the US market.

Valentin Stalf, co-founder and CEO of N26, announced at October’s Money2020 conference that his company’s service will debut on American soil by mid-2018. He noted that N26 has already begun establishing its New York headquarters, an initiative seemingly fueled by Stalf’s confidence in his service and its ability to draw US users. “We’ve looked at the U.S. and we figured out that most of the banking products in the U.S. are even worse than in Europe,” Stalf said. N26 currently serves customers across Europe, with its largest markets located in Austria, France, Spain, Italy, and its birthplace, Germany.

Founded in 2015, N26 aims to grant users ultimate power over their finances. The service allows customers to open a digital bank account through a process that takes around 8 minutes. Once enrolled, customers receive a MasterCard to be used anywhere the world. N26 offers numerous perks beyond the ability to bank anywhere, however, such as customizable overdraft, in-app control over which MasterCard features are enabled, and the option to receive push notifications whenever account activity occurs.

Perhaps the greatest benefit of banking with N26 is its cost–there is none. Opening and maintaining an account is free, and no foreign transaction fees are ever charged. For its European customers, N26 also allows five free withdrawals (in Euro) every month. In addition, the company does offer a premium “Black” service–with features including mobile theft protection, travel insurance and a Black MasterCard–at a price of €5.90 ($7.00) per month.

The company’s old European banking partner was online financial service provider Wirecard; the partnership equipped N26 with the necessary authorization to operate, until N26 acquired its own EU banking license in July of 2016. This year, N26 looks to similarly expedite its US business by again seeking partnership with a third-party accredited banking service.

In the months leading up to the app’s US release, N26 plans to devote attention fine-tuning its user-facing features, and giving American customers exactly what they expect from a top-tier financial tool. In Germany, the company has already started to launch additional services such as credit lines, savings accounts, and insurance products; N26 plans to eventually offer similar programs in the US.

FinTech and Its Evolution

Jason Martell originally published this post on his website.

FinTech, short for Financial Technology, is the application of technology for any given financial service. If you’ve ever used PayPal, Venmo, Apple Pay, or simply used your credit card while making an online purchase, you’ve used a form of FinTech. Even looking online for the best mortgage rate is considered FinTech so you might be more familiar with it than you think.

While FinTech has a futuristic or modern ring to it, it actually has been around for as long as any financial services have been. The financial crisis the world saw back in 2008 has evolved FinTech into what we know today. Almost all companies use FinTech to manage their financial aspects of the business, which includes new software, processes, and business models.

Some of the popular innovations of FinTech over the past decade have changed the way we conduct business. Crowdfunding is making it easier than ever to create a startup. No need to find an investor or have good credit to be approved for a loan when you have the ease of raising money from people all over the world. The preference of online shopping is leading to the dominance of cashless transactions. Accepting payments has become a breeze. Tools such as PayPal and Square are giving business access to cashless payments, even at places like farm stands. Currencies are easily being converted with apps like PayPal for international transactions.

One incredible FinTech tool already in existence is Acorns. This app connects with your bank account and works by investing your spare digital change. Every purchase that you make with your card will be rounded up to the nearest dollar by Acorns which then invests the difference on your behalf, working to make you money without costing you much money.

Consumers are now so accustomed to the ability to access data and information wherever they are and whenever they want that they expect it from all aspects of finance they use. They expect every shop they visit, whether big or small, to accept credit cards. With all of the ways people are now able to pay with their phones, it won’t be surprising for that expectation to come about in just a few short years.

This level of FinTech is only in its infancy. Rapid changes are happening to this industry every day. Businesses who do not embrace these changes will surely not survive. Those who adapt well to the growing changes and integrate the new technologies into their business plan will be at the forefront of their markets.

Twitch Announces Extensions & API for Developers

Jason Martell first posted this blog on his website


Video games are an immensely popular pastime not only in America but across the globe. There are now over 1.8 billion gamers in the world, with 64% using a PC and 56% using a console as their preferred platform; as playing video games continues to grow in popularity, people are finding new ways to enjoy them outside of actually manning the controller. Because of the vast universes and seemingly unlimited possibilities and options available to players, watching players livestreaming their games as they play them has grown in popularity.

Perhaps the most prominent platform that gamers use regularly to stream their playing is Twitch. Launched in 2011, Twitch is leading global social video platform and community for video game enthusiasts to connect. Twitch sees over 100 million unique monthly users and 15 million visitors each day with 2 million different creators broadcasting on a monthly basis. Through this site, users watch skilled players navigate various games, explore new games they’re considering purchasing, and chat with other gamers and creators as they’re playing and developing various games.

However, for as much as Twitch offers its users, interaction between the livestreamer and their audience has been very limited, at least until now. On September 1, Twitch announced that it would be introducing extensions to the platform that will benefit livestreamers with the help of developers — these extensions will enable developers to create interactive overlays that will allow the audience to engage with the gamer in new ways.

These extensions are being released in an effort to boost how the livestreamer is able to interact with their audience. So far, interactions have been limited to watching and commenting in a chat with whoever else happens to be watching, but with the help of developers, Twitch is looking to develop overlays that will appear on the video as you watch it. For now, what these interactions will look like and consist of is rather up in the air until developers have a chance to create these overlays.

Alongside the unveiling of these extensions is the announcement of the new Twitch API (Application Programming Interface), which is available now and puts necessary data into the hands of developers to help them build the required tools to help gamers and creators grow their audiences. As Dallas Tester, a Product Manager at Twitch.tv, said, the Twitch API “is our love letter to developers,” and a way for those in the developer community to help the site build and grow.